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Showing posts with the label Week 4

Unity Tutorial 02

This week's unity tutorials are getting a bit more difficult, we're now learning about shading and changing the landscape along with a few actions. Also, we learned how to add a cursor which is, in my opinion, a necessity to make the game as user-friendly and professional as possible. The player casting is something I simply do not understand at all, I've tried and tried, but, combined with all of this new information and software, It is a lot to take in. It is definitely quite difficult and I am struggling, still to wrap my head around the controls, etc. Although I am learning a few more techniques that can help with my game ideas, I just need to practice more and try my best to fully understand the program. Right now, I am feeling exactly how I felt at the beginning of semester one when we began learning HTML and CSS. It was a completely new field and language to learn that is quite complex. But, we took it slow and step by step, and eventually, we got there. Unfortunat...

Game Elements

This week's reading consisted of learning the qualities of games, to help with our terminology and language when discussing game design, and also to help our understanding of the never-ending definitions of a game. The elements of 'games' are as follows: ● Players  ● Objectives (goals)  ● Rules  ● Resources and Resource Management  ● Game State  ● Information  ● Sequencing  ● Player Interaction  ● Theme (Narrative, Backstory, Setting)  ● Games as Systems We also learned about a critical analysis of a game, and how it's done. The biggest thing this section focuses on is not giving a grade or a score, but analyzing things that work, figuring out why and developing on that, then the same for things that don't work. Being able to give an actual analysis rather than a statement is extremely important. Analytic Chart "Technical analysis"   by  hardeep.singh  is licensed under  CC BY 2.0  BL...