An MMO (Massively Multiplayer Online) Game is known to be difficult to build due to many technical issues and also server scaling, as well as design issues involving scaling economics, politics, level design, pacing, persistence, and progression. A common assumption about MMO's is that bigger player numbers are better and worth pursuing. This may not be the case as costs rise along with the number of players. Human-scale game design is about creating strong relationship bonds between individuals. (Friendships) Creating these bonds is a recipe of four ingredients. These are Proximity, Similarity, Reciprocity, and Disclosure. Proximity In order to create a friendship, players need to have close proximity. This allows interactions. Similarity It is more likely for players to become friends if they are similar. Their perceptions of one another need to be similar to their perceptions of themselves. Reciprocity Players must engage in escalating back-and-forth in...