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Unity Tutorial 06

This week we learned about several things. One of them being skybox's (how to get them and to import them). The sky usually takes up a lot of the screen in a game so they are quite important. They can also give the player a certain 'feel' that relates to the genre of the game. (e.g. for my 'darker' or more mysterious game idea a sky that's less bright and cheerful would be more fitting. The skyboxes seem to also affect the lighting on the map, which is a really cool feature and can help, again, to create a mood.

Dark sky

A moody sky

"Dark sky" by theseanster93 is licensed under CC BY-SA 2.0 


We also learned about the wind-zones which are a good feature as it helps make the game a bit more realistic.

For another section in the tutorials, we learn about fade screens. In the beginning, he discusses an ax, and unfortunately, I missed a section of the tutorials so I was a bit confused with this part. Also, the C# is still something other-worldly to me. I cannot seem to wrap my head around it.

For the rest of the tutorials, he moves very fast and it confused me a lot, switching from screen to screen also isn't helping the confusion. I've spent the required time on the tutorials and hopefully when I get more time to practice I can understand a bit more. Maybe bringing my laptop into college next to the mac so that I can see both screens at once will help.

BLC Blogging


Comments

  1. Hey Brian,

    I am glad that you are getting a hang of the unity tutorial because I know that it is very hard to grasp a hang on and also because sometimes the tutorials are a little to old and outdated and may be a little confusing to follow. I was wondering if you could screenshot you unity and post it here so we can see how your game is working and how hard you have gotten. I was wondering if you could make your game public in your future blogs because I would like to see how you choose to approach tutorial.

    David

    ReplyDelete

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