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Showing posts with the label week 10

Tech Tip: Blog Profile

So, for a Tech Task this week, I decided to add a small 'About me' in the sidebar of my blog, where viewers access the labels, etc. My Own Screenshot This is now what the blog's sidebar looks like. It isn't a huge change but I thought it was a nice little feature to have so that viewers don't have to go all the way to my introduction post to find some information about me.

Unity Free Tutorial

1. So, first of all, this tutorial that I decided to follow was a tutorial called 'moving objects to specific places'. I came up with this idea from a comment that I received on a blog post of my Alpha. The commenter stated that it might be a good idea to implement moving obstacles into the maze to make the levels a bit more exciting as you progress. I thought this was a great idea, so I practiced a tutorial and now (while I have a week off of a project upload) I hope to introduce the same technique into the game in some parts. (Screenshot) The tutorial shows how to make an object bounce from one place to another. https://youtu.be/TJCOC0gcU4k 2. The second tutorial will be repeated from my previous post. I included three tutorials previously, underestimated the workload, and never got the complete the timer into my game. So this has been repeated in order to refresh my memory and get it into the game as soon as I can. https://www.youtube.com/watch?v=D...

Game Stories

This week's readings are introduced with a little bit of an introductory mentioning that up until this point, we have discussed games as systems with sets of rules. From now on, we will be looking at an emotional, story side to games. This was really exciting to read as understanding why something like a game can be so memorable, is extremely interesting. Unfortunately, the first two provided links didn't go to the related readings, so I had a look at the additional ones instead; "Stories and Games". The author states three reasons as to why "Can games be art?" discussion as part of their specific syllabus: 1. The author wants to make it clear that fun is not the only purpose of game design, and some might think this. They state that some games have received good critiques even though they are not necessarily 'fun'. 2. 'Can games be art?' is a huge debate that has been circulating throughout game design for a long time, so they want...