1.
So, first of all, this tutorial that I decided to follow was a tutorial called 'moving objects to specific places'. I came up with this idea from a comment that I received on a blog post of my Alpha. The commenter stated that it might be a good idea to implement moving obstacles into the maze to make the levels a bit more exciting as you progress. I thought this was a great idea, so I practiced a tutorial and now (while I have a week off of a project upload) I hope to introduce the same technique into the game in some parts.
So, first of all, this tutorial that I decided to follow was a tutorial called 'moving objects to specific places'. I came up with this idea from a comment that I received on a blog post of my Alpha. The commenter stated that it might be a good idea to implement moving obstacles into the maze to make the levels a bit more exciting as you progress. I thought this was a great idea, so I practiced a tutorial and now (while I have a week off of a project upload) I hope to introduce the same technique into the game in some parts.
(Screenshot) The tutorial shows how to make an object bounce from one place to another.
2.
The second tutorial will be repeated from my previous post. I included three tutorials previously, underestimated the workload, and never got the complete the timer into my game. So this has been repeated in order to refresh my memory and get it into the game as soon as I can.
3.
The third one is related to the second one. It is a 'high score/best times" display. I've watched the video but found it extremely confusing and I'm not fully sure how to link the times with a scoreboard, so I need to do some more research in order to get these fully functioning.
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