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Showing posts from October, 2019

Unity Tutorial 03

This week I watched the tutorial but my Unity software seems to have crashed and it won't even allow me to open or close the program. I've turned my laptop off and on again but the same problem continues to happen. Unfortunately, I've had to leave this until the last minute because of workload but I will practice the tutorial content on the college computers tomorrow so that there is no issue. UPDATE: I got the program to work, but completely struggled with creating the clock, it took me nearly three hours before I had to move on, the language is still very confusing and complex, and along with learning from a video where everything moves so fast and having to switch between screens, I'm losing a bit of hope with unity. Unfortunately, I have been putting most of my time into this module recently and it's taking a toll on my other modules so I had no choice but to move on. A meme reflecting my situation https://makeameme.org/meme/im-trying-5ade45 BLC

Unity Tutorial 02

This week's unity tutorials are getting a bit more difficult, we're now learning about shading and changing the landscape along with a few actions. Also, we learned how to add a cursor which is, in my opinion, a necessity to make the game as user-friendly and professional as possible. The player casting is something I simply do not understand at all, I've tried and tried, but, combined with all of this new information and software, It is a lot to take in. It is definitely quite difficult and I am struggling, still to wrap my head around the controls, etc. Although I am learning a few more techniques that can help with my game ideas, I just need to practice more and try my best to fully understand the program. Right now, I am feeling exactly how I felt at the beginning of semester one when we began learning HTML and CSS. It was a completely new field and language to learn that is quite complex. But, we took it slow and step by step, and eventually, we got there. Unfortunat

Game Elements

This week's reading consisted of learning the qualities of games, to help with our terminology and language when discussing game design, and also to help our understanding of the never-ending definitions of a game. The elements of 'games' are as follows: ● Players  ● Objectives (goals)  ● Rules  ● Resources and Resource Management  ● Game State  ● Information  ● Sequencing  ● Player Interaction  ● Theme (Narrative, Backstory, Setting)  ● Games as Systems We also learned about a critical analysis of a game, and how it's done. The biggest thing this section focuses on is not giving a grade or a score, but analyzing things that work, figuring out why and developing on that, then the same for things that don't work. Being able to give an actual analysis rather than a statement is extremely important. Analytic Chart "Technical analysis"   by  hardeep.singh  is licensed under  CC BY 2.0  BLC Blogging

Game Brainstorm

My brainstorming session has gone a bit better than I expected. I've come up with some interesting ideas that I think will be quite fun to experiment with and create. 1. A horror game. 2. A mystery game. 3. A maze game. 4. An obstacle-course game. Although I don't play games, and barely ever have, I feel like I have some fun ideas for games to create. A Horror Game: I'm a big fan of horror movies, so this is where my inspiration for this idea has been drawn from. The idea in my mind is a character, completely lost and confused in a field of some sort, they start to explore and find paths to follow. On these paths, they find items that trigger memories about why they're there and how they got lost. They eventually arrive at a barn, where they explore some more and find unrecognizable corpses around the area. They then get hit over the head with something, wake up with fully realized memories and an instinct to escape. (I haven't fully developed the story bu

Unity Tutorial 01

So far, I've found the use of Unity quite difficult. I like the idea of game development, and I am very excited and also eager to learn all about it. But, of course, I am only beginning so it is A LOT of information to take in in only a couple of hours. With practice, determination and time, the skills will follow along. The most difficult part of Unity, which I found quite daunting, is the number of controls and preferences, etc. It is quite hard to get out of the mindset that you're never going to know the use of every single control in the game, but then again, when you think of all of the adobe skills that we've gained  as students, and all of the coding language we are now able to read, it isn't at all out of our capabilities. Saying that... it will not be easy in any way, shape or form. It will without a doubt be a difficult challenge and it will take a lot of time and effort, but I am excited either way to continue practicing and making worlds completely fr

Game Design

What is a game?; a question that is surprisingly difficult to answer. It seems like such a simple question to be asked at first, but the more you think, the more complex it gets. What I've noticed from the readings is that the game industry is very subjective. There isn't one single set of terminology to be used by everybody as the industry is far too complex for everybody to settle on a single set of terms. The reason for this is that it is highly unlikely that different areas of the gaming industry will be using the same terms, they are all so different that it is probably impossible to settle on a single set. Like I said, it is very difficult to define a game, and when taking into account my previous point, if the industry can't settle on a single set of terms to be used, how can they settle on a single definition if they're all so different? There are probably hundreds, if not, thousands, of definitions out there for a game. Here are a couple of examples: