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Unity Tutorial 02

This week's unity tutorials are getting a bit more difficult, we're now learning about shading and changing the landscape along with a few actions. Also, we learned how to add a cursor which is, in my opinion, a necessity to make the game as user-friendly and professional as possible. The player casting is something I simply do not understand at all, I've tried and tried, but, combined with all of this new information and software, It is a lot to take in. It is definitely quite difficult and I am struggling, still to wrap my head around the controls, etc.

Although I am learning a few more techniques that can help with my game ideas, I just need to practice more and try my best to fully understand the program. Right now, I am feeling exactly how I felt at the beginning of semester one when we began learning HTML and CSS. It was a completely new field and language to learn that is quite complex. But, we took it slow and step by step, and eventually, we got there. Unfortunately, with Unity tutorials, although it's similar, I think it is much more difficult. Especially when all we are doing is watching tutorials online, we don't have the personal guidance or explanations and it is completely up to us to basically teach ourselves. I wish we had labs with our lecturer where we actually went through it all and had the ability to ask questions or ask for guidance if needed.

Overall, I and a lot of other people are struggling with unity and it seems to be for the same reasons. Those are my thoughts this week.



My current feelings about UNITY on the bottom right.


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