Skip to main content

Game Stories

This week's readings are introduced with a little bit of an introductory mentioning that up until this point, we have discussed games as systems with sets of rules. From now on, we will be looking at an emotional, story side to games. This was really exciting to read as understanding why something like a game can be so memorable, is extremely interesting.

Unfortunately, the first two provided links didn't go to the related readings, so I had a look at the additional ones instead; "Stories and Games".

The author states three reasons as to why "Can games be art?" discussion as part of their specific syllabus:

1.
The author wants to make it clear that fun is not the only purpose of game design, and some might think this. They state that some games have received good critiques even though they are not necessarily 'fun'.

2.
'Can games be art?' is a huge debate that has been circulating throughout game design for a long time, so they want to prepare people for that discussion when it arises.

3.
"Art Games", which are games created solely for the purpose of artistic expression, are reaching a critical mass, with a lot of potential avenues yet to be explored. This creates many opportunities for those who wish to be game designers.

Unfortunately, the rest of the readings all require payment on amazon, but I think I get the idea of what everything is about in relation to the readings from the above author's information. Hopefully, I can get access to the first readings so that I can explore them further as I find this topic extremely interesting.


Different Kinds of Fun



BLC Blogging.


Comments

Popular posts from this blog

Introduction to a Future Web Developer.

Hey! This post is a little bit less of the 'fun talk' than discussing my favorite game, but it will still be very interesting. I will be discussing ME! Nothing too personal, I will be focusing on the professional side of my everyday life. At the moment, college takes up most of my time, as you would expect. I am currently in my second year of study in Creative Digital Media and so far, I'm loving it! We aren't really too long into Second Year for me to give a fully-fledged opinion on it, but I can definitely share my thoughts from First Year.  First Year was hands-down the quickest year of my life. It is crazy how different your life feels when starting in a completely different environment, especially after coming straight from secondary school, like I did. When you're finally studying and working on something that you want to be doing, you have fun and time really does fly. I definitely know that I'm in the right course. My favorite thing about

Alpha

So, I've managed to complete the three levels that I hoped to complete. I have added a skybox to the levels also, and have changed the color of the text on-screen (the coin-counter) from black to white, as the black text blended in with the background. My Own Screenshot Of The Updated First Level One issue I'm having is with the materials and textures. I have no idea what's happening with them. All materials are now showing up as the default plain white (they have a pink hue in the screenshot due to the skybox), and it won't allow me to add the textures or materials that I intended to use, and that were used in my first playable. Also, when you play the game, and progress to another level, this happens: My Own Screenshot Of Level 2 For some reason, the hue then changes to kind of a beige color. This only happens when you begin on a certain level and progress to another one during gameplay. If I were to begin gameplay on Level 2, for exampl

Game Brainstorm

My brainstorming session has gone a bit better than I expected. I've come up with some interesting ideas that I think will be quite fun to experiment with and create. 1. A horror game. 2. A mystery game. 3. A maze game. 4. An obstacle-course game. Although I don't play games, and barely ever have, I feel like I have some fun ideas for games to create. A Horror Game: I'm a big fan of horror movies, so this is where my inspiration for this idea has been drawn from. The idea in my mind is a character, completely lost and confused in a field of some sort, they start to explore and find paths to follow. On these paths, they find items that trigger memories about why they're there and how they got lost. They eventually arrive at a barn, where they explore some more and find unrecognizable corpses around the area. They then get hit over the head with something, wake up with fully realized memories and an instinct to escape. (I haven't fully developed the story bu