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Game Stories

This week's readings are introduced with a little bit of an introductory mentioning that up until this point, we have discussed games as systems with sets of rules. From now on, we will be looking at an emotional, story side to games. This was really exciting to read as understanding why something like a game can be so memorable, is extremely interesting.

Unfortunately, the first two provided links didn't go to the related readings, so I had a look at the additional ones instead; "Stories and Games".

The author states three reasons as to why "Can games be art?" discussion as part of their specific syllabus:

1.
The author wants to make it clear that fun is not the only purpose of game design, and some might think this. They state that some games have received good critiques even though they are not necessarily 'fun'.

2.
'Can games be art?' is a huge debate that has been circulating throughout game design for a long time, so they want to prepare people for that discussion when it arises.

3.
"Art Games", which are games created solely for the purpose of artistic expression, are reaching a critical mass, with a lot of potential avenues yet to be explored. This creates many opportunities for those who wish to be game designers.

Unfortunately, the rest of the readings all require payment on amazon, but I think I get the idea of what everything is about in relation to the readings from the above author's information. Hopefully, I can get access to the first readings so that I can explore them further as I find this topic extremely interesting.


Different Kinds of Fun



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