Skip to main content

First Playable

Hi!

So, I've caught up on what I could on Unity. I've completed the necessary tutorials and have my first playable level complete!

So the 'Maze Game' as it is, is quite basic as it's only the first level of the game, but I've successfully completed all of the mechanics that were needed in order for my game to function and from here on out it will be a lot easier to create more challenging levels as I have completed the hard parts, so I only need to expand the levels from now on.


My own screenshot of my first playable.

This is where the playable begins. The capsule is the 'player' and the objective is to collect all of the coins. The coins spin to signify that they are an item to be collected. 


My own screenshot of my first playable.

The counter at the top of the screen reduces the number as the coins are collected. I thought a counter would be a better option than a score as it shows completion.


My own screenshot of my first playable.

Once all coins are collected, a door appears which is a portal to the next level. I decided to make it bright green to really make it stand out so the player doesn't miss it, and also green (according to a study on the psychology of color in gaming) is a suggestion of success.


My own screenshot of my first playable.

I then edited the door's collider and expanded it larger than the door's shape itself so that is was actually possible for the player to enter to collide. This then transports them to the next level. (currently empty).

Overall, I've spent a lot of time working on this first playable (nearly 5 hours) but it was worth it because I am happy with the final result and I'm excited to complete the game!

BLC Blogging.

Comments

  1. Hi Brian,
    I'm glad that you got the chance to catch up on your unity. Its good that you were able to get the necessary tutorials to be able to make your first playable game. A maze game sounds cool and from looking at the screenshots it looks like it runs well. If i was to make any suggestions it would be maybe in one of the levels you could have the capsule try and dodge moving objects, maybe if the player hits off the moving objects the player will have to restart the level. I think its cool that you got the coins to spin and i think it shows the skill level you are at which is very good. I think its great that you put a coin counter to show how many coins are in the level. I didn't know the psychology in the colour green is for gaming thats a fun little fact. Anyway Brian good blog I enjoyed reading it and the best of luck with the game.

    Michael

    ReplyDelete

Post a Comment

Popular posts from this blog

Introduction to a Future Web Developer.

Hey! This post is a little bit less of the 'fun talk' than discussing my favorite game, but it will still be very interesting. I will be discussing ME! Nothing too personal, I will be focusing on the professional side of my everyday life. At the moment, college takes up most of my time, as you would expect. I am currently in my second year of study in Creative Digital Media and so far, I'm loving it! We aren't really too long into Second Year for me to give a fully-fledged opinion on it, but I can definitely share my thoughts from First Year.  First Year was hands-down the quickest year of my life. It is crazy how different your life feels when starting in a completely different environment, especially after coming straight from secondary school, like I did. When you're finally studying and working on something that you want to be doing, you have fun and time really does fly. I definitely know that I'm in the right course. My favorite thing about...

BETA Things Have Happened In My Life.

So.. I have spent many upon many hours this weekend on several 'Unity Free Tutorials' from previous blog posts, and I have struggled a lot. I have tried to implement timers, etc, into my game and absolutely none of it has worked. I cannot figure out the coding, the errors, or C# in general, and the tutorials don't help with the confusion as they aren't exactly what I wanted to achieve. One issue I've had for example is the timer. I've followed around five different tutorials on this particular one as I really wanted to put it onto my game. Each one I've found is a bit different from what I want and doesn't fit the game. Except one, and when I tried to follow it, '(Sprites?)' were introduced and I could not get any of it to work at all. My Own Screenshot of my Unity. I don't know what I'm doing wrong, so therefore, I have absolutely no idea how to fix it. Considering the tutorials I researched were 'extras' that I tho...

Unity Free Tutorials

Unity Free Tutorials This week has been an extremely busy week with deadlines. Unfortunately, due to other massive submissions in these last two weeks, I don't even have a minute spare to practice these tutorials or develop my project until the weekend. But, I have had just enough time to watch these tutorials and understand what is happening in them in order to implement them into my own game. I never even thought about these particular things until I was reading and commenting on other student's blog posts. I'm glad now, as it's just in time right before the end and they are obviously quite necessary in the development and functionality of a game. Main Menu https://youtu.be/_1wMnE06PeU Pause Menu https://youtu.be/JivuXdrIHK0 The coding from both of these tutorials seems quite difficult, and I am positive that I can complete them both separately, but when it comes to implementing them both together in the same game, I'm so sure. Hopefully, it wil...