It took me some time to try and find the right tutorials that I wanted to use, but in the end, it was worth it as I found the perfect ones!
So, first of all, I've been (and still am) extremely behind on the project aspect of this module. I took a week off of uploads due to other priorities in different modules building up too much, and that was a huge mistake, it then began to build up more and was too daunting and I felt like I couldn't move on without going back to do it all. But, here I am now, trying my best to do what I can.
A little update on what my actual idea is:
The idea I decided to go for (if you read my game decisions blog) was the maze game. I felt like this was the most realistic to execute with the skills and knowledge that I have. Considering that I decided to practice unity away from the weekly tutorials in my own time, and this is the most I could achieve, I think my other ideas were a bit far-fetched. There were a lot of errors that I had no idea how to fix or what they even were so I couldn't continue with it.
So, first of all, I've been (and still am) extremely behind on the project aspect of this module. I took a week off of uploads due to other priorities in different modules building up too much, and that was a huge mistake, it then began to build up more and was too daunting and I felt like I couldn't move on without going back to do it all. But, here I am now, trying my best to do what I can.
A little update on what my actual idea is:
The idea I decided to go for (if you read my game decisions blog) was the maze game. I felt like this was the most realistic to execute with the skills and knowledge that I have. Considering that I decided to practice unity away from the weekly tutorials in my own time, and this is the most I could achieve, I think my other ideas were a bit far-fetched. There were a lot of errors that I had no idea how to fix or what they even were so I couldn't continue with it.
My own screenshot of my practice on unity
NOW THE TUTORIALS!
I luckily found some tutorials that suit my idea perfectly.
This first one is exactly what I pictured and it really achieves everything that I want it to, step by step. I don't want it to look exactly like it does in the tutorial, I am adding different textures and materials, of course, to give it my own twist. And the levels will obviously also be laid out differently. But the tutorial covers the mechanics perfectly.
The second tutorial is a timer. Like a stopwatch, counting up and not down. The reason why I wanted to include this was to encourage players to continue playing to beat their records.
The third one is a very simple skybox tutorial that I came across as it was the exact design I envisioned for my sky.
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Although I've allowed this module to cause me (a lot) of stress, I am fully aware that the fault is mine, and I'm prepared to now power through to my full capabilities!
BLC Blogging
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