So.. I have spent many upon many hours this weekend on several 'Unity Free Tutorials' from previous blog posts, and I have struggled a lot. I have tried to implement timers, etc, into my game and absolutely none of it has worked. I cannot figure out the coding, the errors, or C# in general, and the tutorials don't help with the confusion as they aren't exactly what I wanted to achieve.
One issue I've had for example is the timer. I've followed around five different tutorials on this particular one as I really wanted to put it onto my game. Each one I've found is a bit different from what I want and doesn't fit the game. Except one, and when I tried to follow it, '(Sprites?)' were introduced and I could not get any of it to work at all.
I don't know what I'm doing wrong, so therefore, I have absolutely no idea how to fix it. Considering the tutorials I researched were 'extras' that I thought could fit my game nicely, they aren't necessary to the functionality and I already have a coin-counter, etc, so I've decided to only add some more levels so that it isn't as short. Unfortunately, that's the best I can do.
Also, I haven't managed to fix the textures but I saw a comment on one of my posts about how it may not export that way so hopefully, that's true!
See you at presentations :)
BLC Blogging
One issue I've had for example is the timer. I've followed around five different tutorials on this particular one as I really wanted to put it onto my game. Each one I've found is a bit different from what I want and doesn't fit the game. Except one, and when I tried to follow it, '(Sprites?)' were introduced and I could not get any of it to work at all.
My Own Screenshot of my Unity.
Also, I haven't managed to fix the textures but I saw a comment on one of my posts about how it may not export that way so hopefully, that's true!
See you at presentations :)
BLC Blogging
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